Analog Sketching

Digital renders can be really cool and are easily my favorite method of sharing an idea, but they can also be very limiting. If you show a client a beautiful render from a $3000 rendering software, the client will think the design is done and be less inclined to share valuable feedback. If you show them some quick hand sketches they will be quicker to point out flaws with the design. Once you know you have worked out all the kinks, then you can move on to some slick renders.

The selection of sketches seen below will serve as a visualization of my progress through design school. Hopefully!

Freshman Year. 2016. Design Drawing

Easily my most basic work. Very crude, very quick. Although there’s nothing wrong with quick, crude sketches, my skills certainly needed some honing.

Freshman Year. 2017. Design Drawing

Incorporating more precise techniques to express products. This time using shadows. Oooh!

Sophomore Year. 2017. Visualization I

As I progressed as a designer I had to be able to crank out a ton of quick concepts. Below is a selection of a set of 100 pocket knives. Quick and crude, I needed to identify as many forms as I could with minimal detail.

Sophomore Year. 2018. Visualization I

In an attempt to hone our classical skills, we returned to hand sketching. The following was a daily sketch practice assignment.

Junior Year. Visualization II. 2019

To gain appreciation of a lost art I practiced more defined ideation and hand-rendering.

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Soft Goods Exploration